Just One Thing!

Just One Thing!

2024

Anti-procrastination app for students

Brief

An anti-procrastination task management app emphasising gentle, positive encouragement. Solo academic design project from research through mid-fi prototype.

My role

User experience design, prototyping, user interviews, user testing, branding


THE PROBLEM

STUDENTS FIND IT HARD TO MANAGE THEIR TASKS AND DEADLINES.

Target users
Students struggling with managing time and deadlines.
User research
Semi-structured interviews with 2 participants via convenience sampling.

Interviewees

Participant 1

  • Year 4 Communications major
  • Self-identified procrastinator
  • 5 modules per semester
  • Uses Notion for workload tracking

Participant 2

  • Year 4 Sociology major
  • Non-procrastinator
  • 5 modules per semester
  • Uses Todoist and Google Calendar

Key insights

“Every semester, I always forgot at least one deadline, guaranteed.”

  • Users felt that remembering assignment requirements across classes resulted in perpetual cognitive load
  • Users struggled to track deadlines across the full semester, especially toward the end
  • Large projects, assignments, and exams created avoidant behaviour

Key user tasks

  1. Collate assignment and exam requirements across classes for quick reference
  2. Encourage daily tasks for incremental progress on their workload
  3. Track personal progress and check upcoming deadlines

Feature ideation

Persuasive element: Just One Thing

  • Encourage user to complete just one task a day to break inertia

Persuasive element: Streaks

  • Apps like Duolingo and Snapchat use daily streaks to build user habits

Anti-procrastination feature: Pomodoro focus mode

  • Based on the Pomodoro technique, the user can set 25 minutes of focus time using the app, where they work on a single task

The solution

An app encouraging one daily through gentle, positive reinforcement. Positive feedback → Better self-efficacy → Increased performance


Peifer C, et al. (2020) “Effects of Positive Feedback on Perceived Self-Efficacy, Flow and Performance in a Mental Arithmetic Task.” Front. Psychol. 11:1008.

Wireframing key flows

I created wireframes for the following key user flows:

  • Adding a new task
  • Entering Focus mode
  • Searching existing tasks

Final prototype (mid-fidelity)

I chose a bright, friendly colour palette for the final designs, aiming for an approachable but uncluttered visual style.

JOT! logo

Entering focus mode

Start focus pageFocus mode activeFocus mode alertFocus mode ended

The user can choose a task to focus on, and number of focus sessions.

The user starts a countdown timer and a cheerful micro-animation to motivate them.

Tapping the Close button will prompt an alert, allowing the user to end their session early.

On completing the focus session, the user will view an encouraging success screen.


Adding a new task

Home pageFocus mode activeFocus mode alertFocus mode ended

The user can add a new task from the Home page, with title, description etc

The user can assign the task to an overarching project, like a class or a larger assignment.

The user must assign a date to complete the task, encouraging them to use time-blocking.

The user can also break the task down into smaller sub-tasks.


Searching existing tasks & deadlines

Browse 1Browse 2Browse 3Browse 4

The home page provides an overview of the user’s daily streak, tasks and deadlines.

The user can search or browse by project or module.

The user can view their deadlines at a glance.

The user can also view all tasks in chronological order.

View the working mid-fidelity prototype on Figma.

View prototype →

Final thoughts

This project explored design’s potential for positive behaviour shaping. Rather than treating procrastination as a discipline problem, JOT! treats it as a systemic one — expanding opportunities for students who struggle most.


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